Praetorians Imperial mod 5.0 was released a year after this thread I think: three races greeks, persians, carthaginian, + 40 maps and new sounds, voices and music (optional). Edit: released this very year in April 2013, it is very worth to play it again with all new stuff. This amazing track comes from movie The Island, composed by Steve Jablonsky. Its a mix of two themes, an 'Island awaits u' theme and 'Sector 6' theme. Praetorians Mod Private Beta Forum. Beyond this point lies the proving grounds for our works built from our mightiest manufactorum complexes! DO NOT disappoint our Imperial Lords this day! 1 topics; 0 replies; Protected Forum; By ombrephenix; 11 Jul 2018. Praetorians is a 3D real-time tactics game developed by Pyro Studios and published by Eidos Interactive, based on Julius Caesar's campaigns in Gaul, Britain, Crassus' battles in Parthia and the events of Caesar's Civil War the player controls either the Roman Republic, the Ptolemaic Kingdom (Inaccurately represented as the New Kingdom of Egypt) or a generic Barbarian tribe based on the. Steam Community:: Praetorians.
- Praetorians Mod Imperial 7.0
- Praetorians Mod Imperial
- Praetorian Game
- Praetorians Mod Imperial 4.1
- Praetorians Mod Imperial 5.0
Praetorians PC Video Game | |
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Developer(s) | Pyro Studios |
Publisher(s) | Eidos Interactive |
Director(s) | Javier Arévalo |
Producer(s) | Ignacio Pérez Dolset |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Real-time strategy |
Mode(s) | Single player, multiplayer |
Praetorians is a 3D real-time tactics[1] game developed by Pyro Studios and published by Eidos Interactive, based on Julius Caesar's campaigns in Gaul, Britain, Crassus' battles in Parthia and the events of Caesar's Civil War the player controls either the Roman Republic, the Ptolemaic Kingdom (Inaccurately represented as the New Kingdom of Egypt) or a generic Barbarian tribe based on the Helvetii, Gauls and Celts.
Gameplay[edit]
Unlike most Real Time Strategy titles, Praetorians focuses on military strategy and tactics, rather than building or resource management. Units are trained from a garrison, which is built on a town or village which requires a garrison to be built, and a commander to be sent there to oversee recruitment.
Each civilization comes with its own unique unit pool with units that have different strengths, abilities and weaknesses. Some unit types are simply re-skinned for all the civilizations, but the variety in units offers different strategic ideas depending on which civilization the player is using. Light infantry units are generally weaker than heavy infantry units in hand-to-hand combat, and are very susceptible to arrow fire, but are the only units in the game that can act as builders; the possible buildings they can construct range from wooden bridges and defensive towers to war machines and siege equipment such as towers and ladders. Heavy infantry units are strong in hand-to-hand combat and quite resistant to arrow fire, but generally much slower around the map, and cannot travel over watery terrain. Archer units are poor in hand-to-hand combat, especially against cavalry units, but can set fire to damage buildings and siege equipment. Spear units are generally competent in hand-to-hand combat, particularly in their defensive 'stationary' formation when they form a spear-wall, but are susceptible to heavier infantry units and arrow fire, and cannot travel in forests. Cavalry units are quick, can easily outmanoeuvre most troops and will fare pretty well in hand-to-hand combat with most other units, but they are quite susceptible to arrow fire and most cannot travel in forests.
Each civilization also has access to three highly specialised units that are superior to their 'normal' counterparts. For example: Roman civilizations can field Gladiators - infantrymen that are hand-to-hand specialists - who also carry a dragnet which they can use to temporarily immobilise enemy troops, rendering them completely defenceless; Barbarian tribes have access to German Cavalry who are the only cavalry unit in the game that can travel in forests but who also have a devastating charge; and Egyptian civilizations can recruit specialist archers from Nubia who can fire poison arrows that steadily drain the health points of enemy units. Each civilization also has access to scouts to act as a form of reconnaissance, as well as doctors who can heal their troops; each civilization's doctor also carries a unique ability specific to that culture.
There are multiple types of terrain in the game. Forests can be used to hide infantry units, and to spring ambushes against troops out in the open. Watery terrain prevents heavy infantry units from crossing, unless it is a site where a wooden bridge can be built. Grassy terrain which can be lit on fire, and can kill troops that cross the fire.
Members of an alliance may not attack one another, though it is still possible to attack an allied building or village belonging to an ally. In times of crisis team members can call upon each other via the message line: 'We need help.' Allies will normally offer spare troops in assistance. Praetorians differs from other games of its genre in that resources do not play a part in it. In most real time strategy games, items such as wood, food, gold, stone and glory must be collected, to be spent during the creation of troops. The only resource you need to recruit stronger soldiers are honour points. Honour points are earned by fighting and killing enemy troops. There are also troop control points and unit control points; The former will limit the number of troops a player may have in their army, and the latter limits the number of individual soldiers and army men that can be used.
Praetorians features three game modes: Skirmish, Campaign, and Multiplayer:
Skirmish[edit]
Skirmish functions can be chosen in which the player first chooses a difficulty level (easy, medium, or hard), then up to one character and up to seven AI players, controlled by artificial intelligence. These can be Roman, Egyptian or an anonymous barbarian tribe. Once this is completed, alliances may be created by joining two forces on the same team, whether set before the game has started, or during the game.
Campaign[edit]
Players may participate as Julius Caesar commanding forces of varying sizes against various hostile tribes of barbarian, Egyptian and, nearer the end of the game, Roman origin. The Campaign consists of four Tutorial levels, which educate the player on how to order troops around the map, initiate combat, and best use the units at the player's disposal, and 20 Campaign missions, beginning in 59BC with Caesar fighting the Helvetii tribe, and ending in 45BC with the final battle of the Civil War. The 20 campaign missions are divided into four sections; each new section is preceded by a short film. The sections, including the tutorial missions, are divided by the time period the missions are in. The first section involves leading Caesar's new legions to Gaul to investigate the recent surge of bandit attacks in Aeduii country. The second is the initial stage of the Gallic Wars and focuses on Caesar's battles against the Helvetii and the Nervii. The third section continues directly from the second section, beginning with Caesar crossing the River Rhine and followed by Caesar's invasions of Britannia and Ambiorix's revolt. The fourth section focuses both on Crassus' defeat at Carrhae in 53 BC and the subsequent retreat - two of the most difficult campaign missions, with very challenging initial starting positions whilst being significantly outnumbered by the Parthians - along with Vercingetorix's revolt. The final section focuses on the civil war against the Senate and the battles to aid Cleopatra in her succession dispute.
Multiplayer[edit]
Originally, the game was designed to be played online in Multiplayer mode using GameSpy. The installer for the game includes instructions and gives the option to install GameSpy Arcade. However, GameSpy Arcade no longer offers support for Praetorians game, since they have closed many servers. Instead, players can download and use GameRanger, which offers support for Praetorians multiplayer.
Development[edit]
After the Pyro Studios producer of the title, Javier Arévalo, and Eidos' Jason Walker talked about sorting out a flaw in the multiplayer game that was being exploited, an unofficial patch was released in October 2004. This helped catapult the game back up the GameSpy Arena charts.[citation needed]
Praetorians Mod Imperial 7.0
The latest version of an unofficial extension, called MoD 4.1, became available 2004; it adds three new factions and many new maps. MoD 4.1 contains the unofficial patch to fix the multi-player game. The next official extension is called MoD 5.0 released in 2013 by Pyro Studios. It sorted out a number of flaws, decreased the hit points of some troops, updated the start screen of the game, added brand new music and sounds, presented 40 new maps for battles.[citation needed]
In 2008 an unofficial map editor for the PC game Praetorians was released. The map editor is programmed in the C++ programming language and uses the OpenGL computer graphics API. In the same year, the game continued to sell well, maintaining a place in the Top 20 Budget PC Titles on ChartTrack at the time.[citation needed]
On May 31, 2014, GameSpy servers were shut down, thus ending the official multiplayer for Praetorians. However, it is possible to use unofficial third-party clients to run and maintain servers for Praetorians.[citation needed]
Reception[edit]
Sales[edit]
In the United Kingdom, Praetorians sold roughly 20,000 units during the first half of 2003. Kristan Reed of GamesIndustry.biz wrote that these were 'not figures that spell H.I.T.'[2] The game ultimately received a 'Silver' award from the Entertainment and Leisure Software Publishers Association (ELSPA),[3] indicating sales of at least 100,000 copies in the United Kingdom.[4] It also received a 'Gold' award from the Asociación Española de Distribuidores y Editores de Software de Entretenimiento (aDeSe), for more than 40,000 sales in Spain during its first 12 months.[5]
Reviews and awards[edit]
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The game received 'generally favorable reviews' according to the review aggregation website Metacritic.[6]GamePro noted in its preview that the game is 'A healthy mixture of Medieval: Total War and WarCraft'.[17]GameSpot praised the graphics, tactical depth, and AI; however, the limited camera (lacking the ability to turn 360 degrees) audio (particularly the sound effects, and voice acting) and poor multiplayer matchmaking services were criticised.[11]IGN praised the gameplay, and strategic-focus of the game, as well as its balance, graphics and campaign.[14]
In 2017, HobbyConsolas named Praetorians one of the best Spanish games ever released.[18]
Remaster[edit]
Praetorians Mod Imperial
In June 2019, a remastered version was announced by Kalypso Media for a targeted release in fall 2019. It includes higher resolution, better textures, re-activation of the multiplayer mode. The game is developed by Torus Games and was released on January 24, 2020 for Microsoft Windows and for PlayStation 4 and Xbox One on September 18, 2020.[19][20]
Praetorian Game
References[edit]
- ^''Praetorians'. Pyro Studios. Archived from the original on September 10, 2012. Retrieved September 10, 2012.'
- ^Reed, Kristan (June 11, 2003). 'UK Charts 2003: Summer Report'. GamesIndustry.biz. Archived from the original on August 12, 2003.
- ^'ELSPA Sales Awards: Silver'. Entertainment and Leisure Software Publishers Association. Archived from the original on February 21, 2009.
- ^Caoili, Eric (November 26, 2008). 'ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK'. Gamasutra. UBM plc.
- ^Dossier de prensa Galardones aDeSe 2004(PDF) (Report) (in Spanish). Asociación Española de Distribuidores y Editores de Software de Entretenimiento. March 2004. pp. 5, 6. Archived from the original(PDF) on March 2, 2005.
- ^ ab'Praetorians for PC Reviews'. Metacritic. CBS Interactive. Retrieved October 22, 2018.
- ^'Praetorians'. Computer Games Magazine. theGlobe.com. July 2003. p. 82.
- ^McDonald, Thomas L. (May 2003). 'Praetorians'(PDF). Computer Gaming World. No. 226. Ziff Davis. pp. 94–95. Retrieved October 22, 2018.
- ^Edge staff (April 2003). 'Praetorians'. Edge. No. 122. Future plc.
- ^Fahey, Rob (March 25, 2003). 'Praetorians'. Eurogamer. Gamer Network. Retrieved October 22, 2018.
- ^ abColayco, Bob (March 17, 2003). 'Praetorians Review'. GameSpot. CBS Interactive. Retrieved June 30, 2017.
- ^Rausch, Allen (March 16, 2003). 'GameSpy: Praetorians'. GameSpy. IGN Entertainment. Retrieved October 22, 2018.
- ^Lafferty, Michael (April 4, 2003). 'Praetorians - PC - Review'. GameZone. Archived from the original on September 30, 2008. Retrieved October 22, 2018.
- ^ abAdams, Dan (March 13, 2003). 'Praetorians Review'. IGN. Ziff Davis. Retrieved June 30, 2017.
- ^Chan, Norman (May 2003). 'Praetorians'. PC Gamer. Vol. 10 no. 5. Future US. p. 90. Archived from the original on March 15, 2006. Retrieved October 22, 2018.
- ^Hudak, Chris (March 21, 2003). ''Praetorians' (PC) Review'. X-Play. TechTV. Archived from the original on April 13, 2003. Retrieved October 22, 2018.
- ^Dunjin Master (January 28, 2003). 'Praetorians Hands-On for PC on GamePro.com'. GamePro. IDG Entertainment. Archived from the original on February 9, 2005. Retrieved October 22, 2018.
- ^Alonso, Álvaro (April 24, 2017). 'Los mejores juegos españoles de todos los tiempos'. HobbyConsolas (in Spanish). Archived from the original on April 28, 2019.
- ^Valve Corp/C (June 11, 2019). 'E3 2019: Legendary Pyro Studios Titles Remastered for 2019'. Calypso Media. publisher site. Retrieved June 15, 2019.
- ^'Commandos 2 and Praetorians HD Remaster Double Pack for PS4 and Xbox One launches September 18'. Gematsu. August 20, 2020. Retrieved November 5, 2020.
External links[edit]
Praetorians Mod Imperial 4.1
- Praetorians at MobyGames